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Xuvero

66 Game Reviews

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Wow, now this is nostalgic. Was just listening to this song and I thought "I already heard this somewhere", then I went looking and: "I found it!".

Remember when I discovered this in a random site somewhere, I would show it to my (child) friends, and we were always like "WOW!". We were impressed by the music, the sync and the animations.

There are definitely a few things I could nitpick, but I can't keep myself from giving it 5, due to nastalgia!

This game is fun, it got me hooked! I would make a longer review but I'm kind of lazy today...

Finally someone made a game that takes away all of those boring parts of RPGs, like fighting, magic, leveling up and taverns. And leaves only the fun ones: trying to make a lot of random stuff fit in a limited space!

PERFECT!

GOTY!

Short but good. Sends it's message pretty well and quick. I liked how you approached the concept of "Running Out Of Space". The ending kinda makes me wonder what the main character has done after he woke up.

Criobite responds:

Glad you liked it! :)

Pretty fun game, even if it gets boring a bit fast.

Well, in the begining I dodged a few enemies because I thought being hit would insta-kill me, until the near end of the second atempt in which I discovered that nothing really happens if I get hit by an enemy. I think you should change that, it would make the game more challenging and the idea of reacting fast would be more real.

Also you should add a leaderboard, I mean, it's a really arcadeish game and it would be nice to compare my score with that of other players.

Overall it's a nice arcade-style game, great for playing when bored, but it could get some improvements.

It's a nice idea, I like the game. Only problem I had was with orientation when going for one side or another, but that isn't necessarily an issue, as it makes you need to think outside of the box and fast, kinda makes the game more challenging.

Wow, amazing, I tried as hard to find a cure until the last day, but then I quit, thought that John would want to pass his last moments with his daughter. The game really goes for the idea of only having one chance, you can't refresh the page to play again, the things you do are definite.

It's is an interesting idea, to say the least. In video games we are used to the idea that there's no consequence, that whatever happens we will just be able to go back and try again, but not here. Would be interesting to see that in other games. It has some problems tho, you can't really go back and try it differently to get all of the content, and you can't really relive the experience (which would be nice, the game is quite an amazing experience). But I guess it also relates to real life with that: you can't go back to see what would have happened if you had done things different and you can't really relive great experiences, they are just memories.

Nothing to complain here, everything the game delivers it does well.

Great, pretty retro. Simple, fun, with a solid story, fun and satisfying gameplay.

This is one of those games that gives you something nice, pretty straightforward. You do it, feel the thrill, enjoy the story. Done, it's complete.

It is pretty short but it delivers what it's suposed to in that time. And it doesn't leave that feeling of "I'd like that this game was longer", because it's complete, a full circle. Instead it gave me the feeling of "Damn, I'd play this again any day".

Great game. Nothing to complain, everything that was done, was done well.

Emptygoddess responds:

Thank you so much. That's a great review. I'm glad it felt like such a complete product.

Nice game, I like the idea. Thd concept is nice but I wish the game was a bit longer or more varying. I think that as it is it's with the perfect lenght, were it longer I would start to think that I am doing always the same thing and get bored. It is a short and fun game. And the coments of the knight are a nice touch.

Should there be a second or extended version of the game, some things I think would be nice:

-More unique level, the knight faces a problem and instead of just heading to a lever and pulling it to solve the problem, I think it would be nice to do something related to the problem.
-A timer, I think it would be more challenging if there was a limited time for me to solve the knight's problems or he dies or something like it.
-A more comical character, the knight has some funny lines and the fact that he is a carrying what looks like a butter knife makes him look like an idiot, and I think you should develop on that.

And as a side note, if you would extend the knights coments, there should be better audio. I wanted to leave this as a side note because I've tried my hand at game developing a few times, and I know it gets limited in a few parts (I imagine you are at this stage too). I don't like to "complain" about the audio unless it is actually bad, and it isn't here, neither is the voice acting (actually, when it comes to the voice acting I think it is great). From what I read in other reviews, the voice acting is something important for you, and for that I think the quality of the recording is bellow that of the acting, and I think one of the first things you should look for upgrading is the recording, so that your voice overs will get fully apreciated. ;)

[Allan please add details]

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