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Xuvero

25 Game Reviews w/ Response

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This is ok, not too fun, but at least I learned that I can't put styrofoam in a recycling bin.

It is a nice idea to make an informative game, but try to make it more interesting. And also, vary a bit more on the information, it didn't take long until I was just going through the same things all over and I already knew the answer (I only actually lost because after a while the time was running out faster then I could read). And that's without counting all the times I got several "plastic bottle" one after the other. And last but not least, don't put the answers of the questions in the instructions section, there's no challenge like this.

I like the idea of the game, it is a good concept, but it still needs to be improved a lot, don't quit on it.

Foamgoswamp responds:

Thanks for the advice and I'm glad you learnt something.

This game is pretty fun, it got me stuck to it playing a lot with the "Just one more try, I can do better this run around." It is pretty addictive.

The music is nice and keeps a nice pace along with the game. I liked the choice of colours, it is well varied but simple, definitely an improvement from the Coliseum game.

The gameplay itself is simple and addictive, challenging but fair. I think it is one of those games that is great to play to pass the time or when bored: you'll just keep on going for the next attempt and won't even notice time pass you by.

I've got nothing to complain here, awesome job!

Wombart responds:

Thanks !

It was nice, a bit of a situation in which everyone has been at least once. But I had the slight sensation that the end was a bit empty, when I got there I was like "Is that it?". Maybe you could leave more of a conclusion or something to mark that it actually ended.

wjhollyart responds:

I've heard this before, and I think I agree. My intention was to have the ending mimic the lack of satisfaction felt by the character, but I think it may have just been confusing in execution. Thanks for the comment and rating!

Well, I got a bit disapointed to be honest. I came here and the game did look pretty good, I had found the art style quite nice, and also the concept. But as I started playing I noticed it isn't as good as it looks.

The gameplay is a bit too easy, all I did was running arround picking things up and watching my enemies die, I didn't really need to try hard, there were just so many pick ups that it didn't take long for me to have the whole fighting area covered by me and the turrets. Perhaps to make it better you could make the enemies harder, or having less pick ups, maybe some melee weapon that would put me in danger in order to use.

Also, it was too monochrome, everything was yellow, and I could say it made it ugly, but that's not the problem with it. The problem with it all being yellow is that is doesn't take much time for the screen to turn into a mess and I can't actually see what is happening. That made the gameplay a bit more boring, as I didn't even try playing, I just ran arround (and even by not trying, it was so easy that I actually didn't loose, I just stoped playing). Besides, the PC looks too much like the enemies, when things get messy the character gets lost in the middle of it. Perhaps you should try investing in different colours and design.

Wombart responds:

The game was originally made for the Mini Jam 7 - Greek Mythology where the limitation was "only 4 colors". Even if it doesn't excuse the problem.
Thanks a lot for your constructive comment, I learned a lot and will apply these for my future games.

This is a nice game, very well made and pretty. The game is fun enough for me to have spent quite a while playing it, and it's a bit addictive. The music is very nice, I found myself nodding my head to it more then once, but maybe you could add other tracks to it as well, as far as I went there were only two tracks, which got a bit repetitive after a while.

There are somethings which I think need improvement. Firstly, the characters movement feels way too heavy, he seems to drag himself along as if he was carrying a heavy haul. Second, there are too many checkpoints, I didn't really feel like I needed to worry too much about losing because I would simply be brought back not too far from where I lost, even the begining of each room is a checkpoint. And lastly, but maybe most importantly, the challenge is a bit inconsistent, there were parts which were quite hard and others that were way too easy, such as the boss fight, I honestly expected it to be harder.

The sheer amount of checpoints matched with the easy challenge in some parts made the game a bit too casual, more then it needed to be.

And something else to point out, as a side note, I haven't played it all, but the story up until where I've seen seems a bit shallow, I know it's not the main focus of the game, but I think it could be improved.

Overall I enjoyed the game, it was fun and the art style is very nice, but I think it could be harder in some parts.

mapacarta responds:

Thanks. Good points, I will see what I can do to improve them in the next update. But making complex changes in the level designs are quite difficult at this point.

About the boss fights, actually they were harder before. But some people(on some other sites) complained about the difficulty of the boss fights, so I made them easier. Maybe I should find a balance between them.

Wow, I ended up playing this for longer then I expected.

This game is a fun take on the Tetris concept, the way the blocks move gave it a new twist. I was playing it listening to some music and it was pretty relaxing, I had quite a bit of fun during the 30 minutes I played this, even had some laughs.

Some things need atention tho: aparently if you strike a block with enough force it will simply disapear, and the fullscreen doesn't seem to work.

CreativeCogGames responds:

Glad you liked it and thanks for the bug report. Turns out that my framework doesn't support fullscreen in html5 builds so I'm going to remove it.

I think you may have something there, this is kind of fun to play, but it still could get a lot of improvement. Keep on working on this and you'll have something really nice

KabraKarma responds:

Hi, Thanks for your comment !

For now the game is pretty basic (it is my first game so I didn't wanted to do to much), but once the bugs are fixes and everything in order, I will think about improvement in gameplay.

Short but good. Sends it's message pretty well and quick. I liked how you approached the concept of "Running Out Of Space". The ending kinda makes me wonder what the main character has done after he woke up.

Criobite responds:

Glad you liked it! :)

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